MINING

Australian schools use gamification to build awareness of mining industry

More than 57 Australian primary and secondary schools will pilot two new games for school students created with the aim of building awareness of opportunities in the modern technology-driven Australian minerals industry.

 Gamification is being used in Australia to encourage school children to consider careers in the country’s mining sector

Gamification is being used in Australia to encourage school children to consider careers in the country’s mining sector

The games have been designed to boost the profile, understanding and relevance of earth, space and environmental sciences in primary and secondary education through two engaging, exciting and fun games...

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